Nadia M. Carrim

Illustration | Animation 

Versatile 2D digital artist creating vibrant and expressive works of art. 2D game and short film animator, illustrator, and freelance entrepreneur for children's content, and personalized commissions.

Download

Contact

nadiamcarrim@gmail.com

linkedin.com/in/nadiacarrim

  • LinkedIn Social Icon

Current Work

May 2015 - Current

Freelance • Digital Artist, Illustrator, and Animator

Extremely versatile, quality-oriented, collaborative work ranging from animated stories, character illustrations and 2D animations for games and film. Ready to work on solo projects as well as teams.

  • 2D animations for game, film and icons

  • Children's Story illustrations

  • Character concept design

  • Storyboards

  • 2D games asset design

  • Short films from concept to completion

  • Stylized portraits for pets, families and characters

September 2017 - Current

Store Associate - Amazon Books

  • Working knowledge of book curation and new published works to assist in meeting customer’s interest and needs.

  • Lead in personalizing experience by discovering unique needs.

  • Working knowledge of Amazon and third party devices to assist in guiding customer discovery. E-book and audiobook services, smart home devices and kid-friendly services.

  • Introduce products with clear communication skills, excellent listening skills and seeks to find solutions to unique needs.

  • Pursue resolutions to achieve complete customer satisfaction, going above and beyond customer expectations, and strengthening the company’s brand.

Education

BFA - Bachelor's of Fine Arts in Digital Art and Animation

DigiPen Institute of Technology 2011-2015

Freelance Accomplishments

September 2020- Current

Animated Series - "How Notes Are Like People"

  • Solo Animator, Storyboard artist and Concept artist for a series of short children's animated films.

  • Collaboration with a professional musical composer and poet, the incredible Aaron Grad.

  • Visual communication and storytelling to encourage peer collaboration and personal emotional intelligence with younger children.

  • Tools- Adobe Animate, Adobe After Effects, Procreate

Sunbreak Games - "Care for Our World" iOS Children's Game

  • Remote and on-site team collaboration.

  • Animator, Rigger and Image Editor-

    • Adjusting pre-made book illustrations into workable 2D character assets. (original art by the fantastic Alexandra Ball)​

    • Rig characters after importing assets into Spine (Esoteric Software) with "paper-doll" skeleton tool.

    • Animate animal characters. Animations required a Calm, soothing feeling to exude a feeling of relaxation for young children. 

    • Animations for each animal varied from smooth repeating loops, to unique character animations which reacted to screen- tapping feedback.

    • Prepare animation files for import into Unity, and test game engine to ensure animations work smoothly.

Commissioned Children's Book - "Francesca"

  • Personalized Children's Book for a client and writer Garrett Woodford.

  • Solo storyboard artist and illustrator for a full 32- page picture book.

  • Collaborated with writer Garrett Woodford to create visual interpretations of story.

  • Self-printed from a local printer in hardcover and given to family members.

Code 91 Games - "Primate Shot"

  • Remote team collaboration.

  • Animator and Rigger-

    • Rigged pre-made character assets in Spine (Esoteric Software) and illustrated new assets as needed.

    • Animated gorilla character Ubbe in a wide range of actions which communicated timing, weight and force for an interactive game character.

    • Animations varied from multiple soft character loops, to various forces of punches in multiple different directions by degree (0-180), and emotive success and failure animations. All animations needed to flow together, as well as feel good for the player interactions. A combination of "paper-doll" animations were used, as well as frame- by -frame animations.

    • Prepared all animation files for Unity, and tested in game engine to ensure animations worked smoothly.

    • Excellent communication and regular check-ins with remote, worldwide team.

Global Harvest Foods - Contract Illustrator for Social Media Posts

  • Collaborated with head of communications to create unique artistic posts for facebook and twitter feed.

  • Created bird-centric illustrations and animations to please bird-lovers from Audubon bird food brand.

Radio Galaxy Games - "Book of Dreams" Side-scroller Beat-'Em-Up

  • On-site team collaboration with multiple artists, programmers and designers.

  • Main Enemy concept artist and animator. Whimsical, cartoony, playful, colorful and ridiculous enemies.

  • Team-based collaboration included following Art Director's visual guide, feedback from team, and creative team workshopping.

  • Concept to final designs for 5 main enemies, including visual and functional elements.

  • Animations had a wide variety of interactive purposes, and all required effective force, timing and weight for player's delight.

    • Each enemy had smooth fast and slow moving loops (walking, flying, jumping)​

    • Multiple damage animations for a range of attack directions, and multiple attack animation for variety and force.

    • Each animation was true to the enemy's purpose and created to be playful and delightful for player's exploration.

Work History

Teavana - Sales Associate

  • Customer Service Associate in charge of leading exploration and taste testing on "tea journey".

  • Knowledge of tea, herbs and general non-medical benefits for consumption. Often helped coffee drinkers "make the transition".

  • Typical Store functions, including opening and closing, cleaning and POS operations. 

  • Monthly product changeovers and store updates.

DigiPen Institute of Technology - Teacher's Assistant

  • Wide range of positions, including in-class helper for beginning-level animation classes. Guided students through the basics of solid drawing techniques, and how to apply basic concepts of animation. 

  • Excellent understanding of 12 Principles of Animation and how to use basic shapes for repetitive drawings.

  • Keen eye for student progress, and invested in guiding students through their learning journey.

  • Encouragement and positive attitude was key to helping students. The teacher was allowed to be harsh. My job was to be a cheerleader.

  • Figure drawing monitor - lead weekly sessions.

DigiPen Institute of Technology - Storyboard Artist

  • Main storyboard artist for two collaborative projects- "Muffin's Adventure" and "Bonanzai- Intro to Tanooki"

  • Storyboarded Animated films in ToonBoom Storyboard Pro.

  • Prepared animators for final animations and color designs.